Friday, August 21, 2015

The Incredible Adventures of Van Helsing

What is it:  This is a Diablo style game with a steampunk theme, with the playing taking on the role of the son of the famed Doctor Van Helsing.  It features a lengthy campaign, lots of monsters to kill, a skill system that allows for quite a bit of customization, and of course lots of shiny loot.  I put about 25 hours into this game, and enjoyed almost every moment of it.  More on that later.

Pros
Graphics - It's a good looking game.  It has a very realistic style, something very similar to TitanQuest.  The presentation of a dull, industrialized world is very well shown in the city landscapes, and the villages are nicely done, reminding me of eastern Europe.  The intervening times in the wilderness and the Ink had their own style, and every area had a uniqueness to it. 

Music/Sound - Very well done, I could sit and listen to this all day.  There's a good variety of music, and the sound design fits the areas nicely.  The sounds for the various monsters and devices works nicely and helps to round out the setting.  There's a eerie sense of beauty to the music, which also suits the setting quite well. 

Character Customization - This is where the game really shines.  No matter which of the three classes you pick, there is a crazy amount of customizing.  With the base class of Hunter, you can pick a path of guns or swords.  The DLC added two classes, the Arcane Mechanic, and Thaumaturge.  The Arcane Mechanic focuses on things like grenades, mechanical constructs, and various kinds of traps, while the Thamaturge focuses on magical spells of many kinds.  Each class has a unique look with the different kinds of armor and weapons.  The Hunter looks like a Van Helsing that just stepped out of a movie, complete with many kinds of hats.  The Mechanic wears a gas mask, a chemical tank on his back, and always has something to shoot at the enemies.  The Thamaturge looks the most theatrical, wearing a mask and flowing capes. 

Every class also has access to auras and tricks, passive and active skills that makes the game easier.  These include auras that heal you or cause more damage, and tricks that provide active heals and additional damage cooldowns.  The customization even extends to your ghost companion Katatina, who has her own tree of auras and tricks to use. 

Lady Katarina - Your ghostly companion is perhaps the best part of the game.  Snarky and always striving to be in charge of the situation, she constantly taunts your character, but is ultimately very helpful.  She can also store items for later vendoring, as well as sending her to buy potions if you run out in the middle of adventuring.

Story - It's pretty solid.  Lots of interesting little points and characters to be found along the way, as well as a few references to your character's father.  The theme of weird science gone mad permeates the whole story, and it becomes a battle of Van Helsing against these many elements.   There are quite a number of side missions as well, and choices to be made.  While they do not ultimately affect the outcome of the game, it's neat that there are a few moral decisions to be made.  With Katarina commenting the entire way.

Monsters - There are a LOT of different beasts, constructs, and other things affected by weird science to fight throughout the game.  In one area, you can fight at least a half dozen different kinds of enemies, each with their own behaviors and nasty tricks.  There are elite monsters as well, with additional nasty skills.  Something fun for me was seeing all the different kinds of monsters from mythology, such as rusalka, domovoi, and others.

Other elements - You have a lair once you hit the big city, which has a customizable maze you can set with traps.  Every now and again, you get missions to defend the lair with aid from those traps.   Once you finish the story, there are a couple of options for continuing the game.  You can either start over at a higher difficulty, or go on special scenarios.  Both will drop high quality loot.

Cons
DLC - I purchased the DLC as part of a package, but I am not sure if I would have bought it separately.  Each class is $4 each, and extra skills for Katarina is another $2.  While the extra classes are nice, they add no additional content or missions to the game.  It feels like this should have been included content.  Not a game breaker, but I would recommend getting these either on sale, or in a bundle.

Difficulty - It ramps up without any sort of warning at various points of the game, which can be very annoying.  When you get swarmed by a number of elites in multiple packs, it can be very difficult to get out of. 

The ending - I have to admit that I did not actually finish the game, I got stuck on the very last battle.  I got frustrated, and found a video to tell me what happened.  And it really wasn't much of an ending. 
I would have been very upset had there not been a second game as follow up.

Gameplay - My only dislike for this category is that there is little in the way of innovation.  It's pretty standard in running around and shooting, stabbing or setting monsters on fire. 

Overall - It's a pretty solid game, with an interesting premise, and lot of funny moments.  There's a two headed, talking cow in the first village you find, just as a hint.  If you buy the DLC, there should be a class and style to suit just about anyone.  To me, this one is well worth getting, and a very good start to a franchise.

Friday, August 14, 2015

My first movie review! - Beauty And the Beast (1991)

I decided to sit down and watch this again as I am in an orchestra, and we're playing a suite of the music from the movie for a Disney concert.  It has long been one of my favorite Disney movies, mostly because I related to Belle quite a bit as a child.  I much preferred my books to being around people.  I was pleasantly surprised to find that the animation still holds up very well, and the introduction looks as beautiful as I remember.  The stained glass in the animation is still one of the prettiest things I remember seeing in a film. 

The second thing I loved then, and still do, is the music.  Watching it now, I appreciate the orchestral background music a lot more, since it sets the atmosphere with sound.  The moment where Belle finds her father's hat in the castle's courtyard is very nicely done with the music.  The songs are still fun to listen to as well, Gaston's song is perhaps one of the most cheerful villain songs I've heard.  When Belle is exploring the forbidden west wing, there's a wonderfully creepy vibe to the music, but it's not spooky in a way that makes you want to draw your eyes away.  There's an almost curious air to the whole scene.

The voice actors and actresses are also still enjoyable.  Belle comes across as a young woman, her father as the quirky old inventor, Gaston as the complete macho ass.  The Beast is interesting, as his voice is able to convey quite a bit of emotion in a short amount of time.  Especially when he has a moment of kindness, then seems to remember his beastly appearance, and changes his voice to match.  Or when he throws one of his temper tantrums.

One thing that I was also pleasantly surprised about are the bits of humor still come through very well. There were still many moments that made me chuckle.  The line "flowers, chocolates, promises you don't intend to keep..." from Cogsworth when the Beast asks when he can do for Belle can hit a bit close to home, but it's still an amusing point.

The Major Characters

Belle - One of my favorite Disney princesses, she doesn't spend the whole movie screaming, crying, or being generally useless.  That's something that's always bothered me in a lot of cases of Disney movies, even when I was younger.  I was waiting for some of them to just get up and DO SOMETHING!  She didn't annoy me as much as some could, especially Cinderella as an example.  She doesn't change a whole lot through the movie, though she does have moments of developing, like when she stands up to the Beast after the chase through the woods.  A bit flat perhaps, but still an enjoyable character to watch.  I thought it was really interesting where she turns away and almost rides off after the wolf attack.  She seems to consider leaving him to die for a few moments, but her kindhearted nature changes her mind.  When Belle threw the snowball at the Beast in the courtyard, that was a nice way of showing that she's capable of mischief too, which doesn't come up very often.

Gaston - The  funny thing about this character is he has a great many of the same characteristics as the hero in other Disney movies.  If it wasn't said at the beginning that he intended to marry Belle against her will, there's a good chance he would have been a possibility as the hero.  He's charming, handsome, charismatic, and popular with the villagers.  This is especially noticeable near the end when he rallies the villagers to attack the Beast's castle.

The Beast - He changes the most as the movie progresses, even letting the one person capable of lifting his curse go so she can save her father.  He definitely comes across as a spoiled rotten brat at the beginning, especially with all the temper tantrums when Belle doesn't do what he wants.  But there's still a hint of humanity there, especially when he goes after Belle and saves her from the wolves.  From that point, it's as if he reminds himself that he is human under it all, and he acts like it. 

There are only a couple of points that I would nitpick at now that I've grown up, but they don't bother me all that much for the sake of the story.

All in all, this is still a very good movie!

Tuesday, August 4, 2015

World of Warcraft: Warlords of Draenor

Well, this is a big one.  As an avid player of World of Warcraft, I have enjoyed the game on and off since launch, and I've bought every expansion.  Every one of them has had its ups and downs, and Warlords is definitely no exception.  People either seem to love or hate it, and I've noticed that this expansion seems to draw out very strong feelings. Given that the announcement for the next expansion will be released on 8/6, I wanted to post this review before then.

What is it:  Warlords of Draenor is the fifth expansion in the long running game World of Warcraft.  Once again, you take on the role of a hero of Azeroth, sent into an alternate timeline 30 years or so in the past to ensure disaster does not ensue.  Along the way, you meet many familiar faces, and get to know some new ones as well.

Pros:
Leveling:  The leveling experience is fantastic.  I had an absolute blast working through the storylines, and seeing the new areas.  I've leveled a few Horde characters, and one Alliance.  The starting areas were both fantastic, and a great introduction in the world of Draenor.  The leveling was pretty smooth, and I enjoyed that there tended to be several quests in an area, rather than one, move on, another move somewhere else, and do one or two more.  The movement through the zones was good too, I think there were only a few times you didn't see most of the zones.

The Zones:  Each zone looked amazing.  I've always loved snowy areas, and Frostfire Ridge did not disappoint in the least.  It becomes the Blade's Edge Mountains that we see in Outland, and there are certain similarities.  Shadowmoon Valley is absolutely gorgeous, and a complete contrast to what we see of our own Shadowmoon Valley.  I think this zone showed the most contrast between the Burning Crusade and Warlords version, and I wanted to see this place the most.  It was amazing to see the designers' vision of the original Shadowmoon Valley, as well as Karabor Temple.  Gorgrond feels very primal and dangerous, which I think became another part of Blade's Edge.  Talador is beautiful, and this was another zone I was very excited to see in its original form.  I was not disappointed.  The Spires of Arak looked amazing, and I really enjoyed exploring this place, as it showed more about the Arakkoa.  It is also the only zone that did not have an Outlands analog.  Nagrand looked beautiful again, and I loved seeing my favorite Outland zone once more.  Tanaan Jungle looked very interesting as well, and I found points on the map that corresponded well with Hellfire Peninsula.

The flightpoints were well laid out, and I had very little trouble getting from point to point.

Garrisons:  This has been a long time coming, and I love the concept of having a home base that I could customize to what my character could use.  Each building is very useful, and upgradeable to be even more useful.  I loved having the Barracks, which grant the ability to have a bodyguard that follows you around through Draenor.  Another favorite is the Salvage Yard, as it unlocks a unique transmog set for each class.

[It was at this point my computer had a freakout, so please bear with me as I remember what I can.]

Raids:  The raids that we did get are fantastic, even if some of the lore on them seems to be a bit weird.  The mechanics of the fights were all a lot of fun from what I experienced.  I raided all of Highmaul with my guild, and my favorite fight there was the Twin Ogron, it was chaotic, but a hell of a lot of fun.  Even once you learn the fights, you still have to pay a decent bit of attention in order to finish them off.  Blackrock Foundry was pretty cool as well, the Gruul fight made me chuckle as I raided his Lair in Burning Crusade.  Hans'gar and Fraznok is pretty amusing as well.  Though I only saw the Blackhand fight on LFR mode, it was still very enjoyable and entertaining.  Finally, we have Hellfire Citadel.  I haven't had a chance to finish this yet, but all the fight so far have again been a lot of fun.  The Gorefiend fight has a touch of C'thun to it, and you see a few familiar faces from questing, as well as from the Black Temple.  I have not progressed passed Velhari yet, but hopefully I will have a chance soon.

Now for the cons...
Garrisons:  Okay, I know that this was also on the pros list, but give me a moment.  One of my big problems with garrisons is that they completely wrecked gathering professions.  Everyone with a garrison can do mining and herbalism without actually having those professions.  I would have much preferred to be able to switch one of those out for something useful to me, which also goes for the fishing shack and the pet building. 

Apexis Dailies:  There are just way too many of these, and they feel way too grindy and necessary.  I did them, mostly for something to do.  The ones in Tanaan are better, though it's still a ton of grinding.  People didn't like them at the start, and people didn't like them very much more in 6.2.

Patch 6.1:  Also referred to as the Social Media patch by many, I could only really shake my head.  Two of the biggest features were Twitter integration, and an in game selfie camera.  Really?  Blood elves FINALLY received their model tweaks, something that should have been completed a long time ago along with the other models.  There were only two things that I liked about this patch, the heirloom tab, and the daily visitors to the garrison with new profession recipes and quests.

Dungeons:  The dungeons themselves are mostly fine... other than there are not enough of them.  Instead of adding in new ones, Blizzard decided that they would add timewalker dungeons instead.  In short, they returned old expansion dungeons for people to run.  They also have two additional levels of difficulty, which is only more difficult from my understanding in that the numbers are bigger.

Content:  A lot of content was cut.  Tanaan was supposed to be a leveling zone, Farahlon was supposed to be added in as well, and it feels like there are other things missing.  It also leaves people who have finished leveling with little to do.  Basically... you have Apexis dailies, and LFR.  If you like pets, there's a certain amount of pet gathering that can be done.  But my druid rarely leaves her garrison now that she's completely all of the Tanaan content.  I have little motivation to complete the zone on any of my other characters, and I've not been logging on very much over the last week or so.  Also... 6.2 is supposed to last until the next expansion.  I just don't see that happening.  There is also a HUGE lack of raids.  In vanilla WoW, we had 4 raids, Burning Crusade had 8 raids (with some of the best looking gear in the game to this day), Wrath of the Lich King had 9 (though a few only had one boss), Cataclysm had 6, and Mists had 5.  In Warlords, we have 3, which is less than the base game.  I find that very disappointing.

Shipyards:  The idea itself sounds really cool.  What we got was another mission table.  I wanted to be able to jump on a ship and help complete a mission, rather than looking at the pretty ships while they are sitting in the harbor.  Also, the shipyard is necessary for completing the legendary questline, which is a bit annoying if you have difficulty getting it upgraded. 

Reputations:  While some of the rewards are pretty cool... it is just not worth it.  There are no quests for the original Warlords reputations, making them a complete grindfest.  I saw this, and it really made me shake my head.  The rep grinds in past expansions were much better, I did not mind doing the daily quests, especially when some of them added to the lore of the particular faction.  The new ones in Tanaan are better... though there was a lot of room for improvement.  The Saberstalkers is probably the worst, especially if you want any of their rewards.  They have their own currency, which does not have a very good droprate.

Overall opinion:  This expansion makes me sad, truth be told.  It had so much promise, and I did not hesitate to buy it after I got to play in the beta.  It started out so well, but the subscription numbers reflect the community's feeling.  Just today (8/4/15), it was announced that another 1.5 million people have left, which puts the number of people playing back to the days of Vanilla WoW.  I am not a fan of PvP, but from what I have heard, nothing has been added for people that do enjoy it.  We also paid more for this expansion than the previous ones, and some regions also experienced raises in their subscription prices.  I was also very amused at the whole issue of flying.  It was something introduced in the first expansion, and something that we have gotten in all the expansions that followed up until now.  It was announced that there would be no way we would have flying, and basically "tough shit" was the answer.  Then Final Fantasy MMO announced they were adding flying, and the forums went nuts.  It wasn't too long after that flying was announced, which was one of the fasted about-faces that I've ever seen.

To be quite frank, I'd have a difficult time recommending this to anyone in its current state, unless they plan on doing nothing but raiding.

Sunday, August 2, 2015

-blows the dust off-

Okay, just a brief update for now!

I am truly sorry for letting this lapse, mostly due to real life issues.  I'm back on focus now, with a plan to bring a new written review every two weeks.  I am also planning on adding a movie review on the off weeks for my readers!  These will be spoiler-rific, so be forewarned.

I have a list of games I've been working through, and plan to finish shortly, so keep an eye out.

The Incredible Adventures of Van Helsing, I, II, and III
World of Warcraft: Warlords of Draenor
Tropico 5
Never Alone
Sunless Sea

I also have a list of movies that I want to review.  Some are personal favorites, others are those that made me shake my head.

Inside Out
Jurassic World
The Dark Knight Rises
The Golden Compass
My Big, Fat, Greek Wedding
Batman and Robin

That's all I have for now, and I'll have my review of the first Incredible Adventures of Van Helsing posted soon!